the one thing that struck me in on my last play through was that each enemy is generic between one of a handful of skins.
I got cut up by someone and it clicked in my head why that didn't feel satisfying.
In road rash you were facing against different color coded gangs as you progressed up the ranks each race had the same set of "characters" from each gang with their own names above their heads who would (this may just be nostalgia here) feel like they acted on slightly tweaked AI. for example one would focus solely on the race avoiding combat, another went out of their way to attack other racers as they went.
Nothing more satisfying in the old road rash games then losing 30 times to that one same character then FINALLY smashing them out the way and claiming victory. gives a feel of vindication and helps draw you in if someone who you just overtook comes up behind you again and you can tell who they are by their name plate.
------------- Also as an aside: I saw it on someone else's post as well but the old mechanic of falling of your bike and having to go back for it was better then the current respawn system in redemption. I'm assuming the tracks were longer to accommodate for the time taken to get back up because i remember going from a total crash out, recovering and pulling a win out at the end in the old games. --------------
Anyone else feeling a lack of enmity with the enemy or is it just me looking back with rose tinted glasses?
I agree with DMLE other players are too anonymous. Ideas: - Name of the person closest to you + distance (e.g. "Jim, +300m") - For each name a certain difficulty (certain names always in the last places, others always in the front; although there also has to be a bit of luck; I remember one of the worst AI-players in road rash to win the race once, that was quite funny). - For me that would be enough, I don't need photo's/pictures, but that's just me speaking
Post by bpercent100 on Dec 12, 2014 15:37:52 GMT -6
I agree name of closest racer to you and a bit of personality. For example Road Rash there were some players who would always throw a punch at you, some who would just retaliate, and others that were just peaceful.